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VRX Conference & Expo VRX Conference & Expo December 6-7, 2018|San Francisco, USA

VR & AR Reality Check

What’s Real? What’s Hype? What’s the Future?

800 Senior-Level
Attendees

90 World-Class
Speakers

4 In-Depth
Streams

40+ Interactive
Demos

The global summit where business leaders track the real market
opportunities and impacts of virtual, augmented and mixed reality

World leading VR & AR expert speakers from across industry...

Steven Kan
Google

Steven Kan

Head of Global Strategy, AR and VR

Pearly Chen
HTC

Pearly Chen

Chief of Staff to CEO & Director of Vive X

Ted Schilowitz
Paramount

Ted Schilowitz

Futurist in Residence

Tim Bates
General Motors

Tim Bates

IT Fellow, Immersive Technologies Strategy

Ross Neumann
Lowe's Innovation Labs, Lowe's Companies, Inc.

Ross Neumann

Head of Partnerships

Urho Konttori
Varjo

Urho Konttori

Founder & CEO

Ben Kim
Survios

Ben Kim

CFO & VP Business Development

Christine Koppinger
Nestlé

Christine Koppinger

Global AR/VR Innovation Lead


A ....Clear Picture of the Real Market Opportunities and Challenges as XR Gains Traction in Consumer and Enterprise Markets

In an increasingly crowded marketplace, VRX is purpose built to cut through the noise and provide a reality check on the current state of VR & AR market development. With visionaries from across the world speaking, and case studies from those succeeding on the front line, you’ll hear about the latest advances and innovations in immersive tech and get insight on the real opportunities that are arising as the markets mature.

With dedicated tracks showcasing the best in consumer facing content, business applications for the technologies and start-up growth and development, VRX 2018 brings together innovation teams and business heads to explore the changes needed to ensure you stay relevant as VR & AR take hold. Explore the agenda to see the detail for each pillar:



An Event that Cuts Through the Noise

We’ve spoken with dozens of senior leaders across enterprise, consumer entertainment and the entire immersive tech ecosystem to see what they needed. They overwhelmingly said that they needed a new kind of event. An industry reality check. An event focused on outcomes, not evangelism:

THE WHOLE INDUSTRY IN ONE PLACE: VRX is established as the annual event that brings together senior business leaders from across gaming, media, industry & tech. No other event does this to the level we do

FOLLOW THE SMART MONEY: Get exposure to the primary investors and the biggest companies backing the growth of XR. Hear where the smart money’s going when they’re betting on the next wave of applications and adoption

THE REAL INNOVATORS ON SHOW: We’ll showcase the key startups offering game-changing VR & AR solutions to drive industry growth – walk away with new inspiration and investment ideas

ASSESS THE TRUE IMPACTS OF THE TECH: In-depth discussions and case studies highlighting the key use-cases and revenue opportunities for XR across both consumer and enterprise markets. Where do you need to be focusing NOW?

UNRIVALLED NETWORKING OPPORTUNITIES: Carefully curated agenda tracks provide time to debate the learnings, discuss future directions and work on tangible takeaways

Why VRX Delivers for Business…

The opportunities are unparalleled. Investment in the immersive technologies revolutionising work, play, content consumption and communication have already given birth to a multi-billion-dollar global market. Revenues are coming but major challenges still remain.   

The outcomes are profound. We’re on a mission to drive the industry forward. VR & AR are already beginning to transform the lives of consumers and the productivity of enterprises; and we’ve only just got started.

Add to this combustible mix, a growing appetite for involvement from the biggest and most influential companies on the planet, a fervent interest from VCs and a pack of agile start-ups enabling a new generation of immersive tech, content & services; the ecosystem is set to explode.

VRX is the only event that brings all the major players together from all sides of the market to cut through the noise. Our mission is to unite enterprise, entertainment powerhouses, investment and tech. VRX is where the business of XR gets done. 

Get the full event brochure

Who you'll see there - Program Summary for all tracks - Audience breakdown - Exclusive discount code

5 top reasons why you can't afford to miss VRX 2018

  • THE BEST CASE STUDIES, PANELS AND EXPERIENCES covering everything you need to know about VR and AR, from the most innovative newcomers, to the most established veterans, the agenda's built to be interactive and informative
  • LEARN FROM BEYOND YOUR SECTOR with massive VR & AR innovation coming from the games industry, we'll have the leaders from that sector of course. But VRX also draws on established and emerging applications across multiple enterprise types, film & broadcast media and brand marketing
  • THE LATEST VR & AR TECH INNOVATIONS AND EXPERIENCES get up close and personal with the latest XR hardware, software, solutions and content!
  • UNDERSTAND THE SECRETS TO SUCCESS as you hear from the biggest companies in the space doing the most pioneering work and taking advantage of the rapidly emerging market opportunities 
  • HEAR WHERE THE MONEY'S FLOWING... learn from the companies creating the best XR experiences and investing in immersive tech today – all our speakers and exhibitors are putting money in right now so gain from their investment and experience and fast-track your business growth

An exclusive gathering of the most pioneering execs in immersive tech

VRX is flooded with real decision makers from all areas of the immersive tech ecosystem. There is no other conference where you can network with this level of senior executives from across multiple industries. Here's who we've had at the VRX events in London and San Francisco to date so you can see the type and caliber of executives the VRX events attract.

Seniorty of Attendees: C-Level 23%; VP/Director 45%; Manager 18%; Other 14%
Who's in the Room? Content Creators 37%; Enterpruse / Consurmer Brands 22%; Immersive Tech Software 16%; Immersive Tech Hardware 14%; Other 11%

Get the full event brochure

Who you'll see there - Program Summary for all tracks - Audience breakdown - Exclusive discount code

Like to know more?

If you've a question left unanswered, or would like to know more information, get in touch with me using the below contact details;

Pete Carkeek

Pete Carkeek

MD, VR Intelligence and
Lead Organiser, The VRX Series

US Toll-Free: 1800 814 3459 x 7160

International: +44 (0)20 7375 7160

Email: pcarkeek@vr-intelligence.com

Get the full event brochure

Who you'll see there - Program Summary for all tracks - Audience breakdown - Exclusive discount code