THE AGENDA: High level drivers on Day 1, detailed strategies on Day 2
This year’s focus is putting customers first to drive consumer and enterprise adoption. Key XR stakeholders have shared their challenges, solutions and visions, and collectively they thought that user and customer experience should drive innovation in the VR and AR industries. With 8 new deep dive seminars into core market growth areas, attendees will get the chance to hear from leading end users in each of these segments and debate with like-minded individuals. This is on top of our usual thought-leading topics around the latest hardware, software, content and market disruptors, as well as the enterprise and consumer tracks on Day 2… phew!
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THE SPEAKERS: 90% end users and 70% decision makers on stage
Whether you’re looking to learn from competitors, partners or see what different industries’ solution requirements are, you will not find another conference that covers as many sectors as we do, with the right mix of thought-leaders, investors and innovators on stage. With CXOs, VPs and Directors from across tech, gaming, LBE, entertainment, healthcare, retail, AEC, automotive, aerospace, FMCG, telecoms, finance, utilities, chemicals, pharma, travel and investment, you won’t be short of content relevant to your business.
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THE ATTENDEES: Our delegates represent 10+ XR industry verticals
VRX has always stood out as an event that attracts decision makers, end users, investors and vendors from across the entire XR ecosystem. But as VR & AR diverge (and in some cases converge!) into a multitude of different applications, we knew there was a need to segment our agenda to make it more relevant to different parts of the community. So whether you’re in ecommerce, energy, entertainment or esports – you’ll find the case studies, solution providers and networking insights you are looking for. With over 70% decision makers and 50% end users in the room, you’ll be going back to the office with the high quality connections and leads you were looking for.
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