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XR Immersive Enterprise 2020 XR Immersive Enterprise 2020 A REUTERS EVENT May 5-6, 2020|Boston, USA

The 2019 agenda helped companies unleash the full potential of XR...

DAY ONE:
THE BUSINESS CASE FOR XR IN ENTERPRISE
9.15
Market overview: Where is XR really being used in enterprise?

With the consumer VR & AR markets yet to reach mass adoption, technology companies and content creators are looking beyond games and entertainment to secure business. And enterprises are constantly finding new problems that the technologies can help solve.

So where are the biggest enterprise opportunities arising and how do we approach them? Looking at the latest market data and use cases for applications as diverse as training, education, collaboration, remote assistance, design and manufacturing, this session will discuss which verticals are taking the lead, where the biggest applications are and what the rest of the market can learn.

Carter Rogers Principal Analyst SuperData, a Nielsen Company

9.40
Investment trends in enterprise XR – where’s the money going, and why?
  • Who’s investing in enterprise XR… and where are corporate and institutional investors seeing the biggest opportunities for growth?
  • What’s the relationship between hardware, software and content investments – and what does this mean for enterprise adoption timelines?
  • Can startups still succeed in this space? Do the well-publicized collapses in the last 12 months point to a downward trend or something different?
  • Which specific industries, technologies and applications for XR are attracting the most activity from the institutional and corporate VC communities?

Elgin Thompson Managing Director Digital Capital Advisors

10.00
Pioneering the golden era of XR content

We are currently in the golden era of enterprise XR content, and the market is flourishing with success and growth. There has been significant momentum in several areas of XR content where businesses have found meaningful results and ROI.  We will review these growth areas where businesses can find success in the XR enterprise market in 2019.

Joel Breton President Sixense Studios

10.20
Tracking the core trends, opportunities & applications for XR in enterprise
  • Where are VR & AR technologies and content having the biggest impact and delivering the most benefit?
  • Assess the opportunities for using the tech throughout the business lifecycle, including design, production, training, collaboration, field service, marketing and more
  • Find out how to assess if either VR or AR is a good fit to the problem at hand – and where companies are seeing real-world savings and increased productivity across industry verticals
  • See where the biggest new opportunities are arising – and how you can ensure you stay ahead of the curve

Including expert insight from:

Rich Rabbitz Principal Member of Engineering Staff Lockheed Martin RMS

Stephen DeVito Senior Building Technology Consultant Procon Consulting LLC

Chris Chin VP of VR Content HTC Vive

Tyler Worden Managing Partner 4D Pipeline

11.00
Networking Break & Exhibition
11.30
Driving internal support and investment for enterprise XR adoption
  • Explore how to gain buy-in from the right people to start and drive forward VR & AR initiatives in enterprise
  • What are the core barriers to adoption that advocates are facing – and how are they being overcome?
  • Hear examples of how companies are using working pilots to incorporate VR & AR into workflows across the business
  • Get insights on how innovative leaders are securing internal investment in traditional, risk-averse organizations

Including expert insight from:

Scott Aldridge Senior Manager, Innovation and Disruptive Technologies CDM Smith

Amy Hedrick CEO & Co-Founder Cleanbox Technology

Micah Wells Global Mining and Metals Innovation and Technology Lead Fluor Corporation

Amy Peck Founder & CEO EndeavorVR

12.10
Innovating the product experience with VR/AR
  • Benefit from a guide to the VR/AR landscape for enterprises
  • Hear key examples of successful VR/AR enterprise solutions
  • Discover a framework to guarantee ROI from a VR/AR solution

Amir Rubin CEO Sixense Enterprises, Inc.

Brian Meess Engineering Group Leader Lincoln Electric

12.35
Using VR & AR assets across business lines for real benefit
  • Discover how best to coordinate the use of immersive tech across different departments for different applications
  • Shared assets: Learn where VR & AR assets can serve dual-purposes and how to take advantage of this
  • Get tips on how to build a content pipeline to ensure you have seamless and secure access for those that need it
  • Find out how to scale the application of the assets to drive real enterprise wide benefits

Including expert insight from:

Arun Batra Director & GM of Digital Operations Wayfair Next

in conversation with: Amy Peck Founder & CEO EndeavorVR

1.00
Networking Lunch & Exhibition
2.20
The importance of PoCs and pilots to prove the business case for XR
  • Hear how VR & AR have the potential to provide new innovative business models to change how companies operate internally and how they sell to and support customers
  • Get insight on why the right opportunity identification is crucial and how pilot projects have to be made very hands-on to ensure relevancy
  • Find out how to approach the integration of XR technologies in a less daunting manner – and how to pick the right internal teams and external partners for success
  • Discover how to determine clear percentage ROI in terms of cost, efficiency and productivity gains on applications in core business units

Including expert insight from:

Randy Nunez Tech Trend Lead, Extended Reality Ford

Vina Soliman Digital Design Manager Gensler

JB McRee Director of Marketing, Enterprise VR HTC Vive

Ross Neumann Head of Partnerships, Lowe's Innovation Labs Lowe's

Tyler Worden Managing Partner 4D Pipeline

3.00
Oculus Quest and the opportunity ahead

With the launch of Oculus Quest, the opportunity for enterprise VR has never been greater. Join the head of Oculus for Business for a first look at her vision for a new enterprise platform and emerging applications for VR at work. 

  • Discover how inside-out tracked devices like Oculus Quest are poised to accelerate enterprise VR adoption
  • Hear how customer demand is driving change in VR systems--and how Oculus is unblocking implementation with a new offering
  • Come away prepared to improve efficiency and increase ROI for your business

Maria Fernandez Guajardo Head of Enterprise, AR/VR Facebook

3.20
AR for enterprise – What’s happening now and what does the future hold?
  • Explore how AR is being used for different enterprise verticals and applications
  • ROI – why it’s so important and how you can measure it
  • Assess the key challenges to integrating and scaling AR and how companies are overcoming them

Including expert insight from:

Doug House Manager, Technical Support Porsche Cars of North America

Rich Rabbitz Principal Member of Engineering Staff Lockheed Martin RMS

Caroline McManus Senior Market Strategy Analyst, Augmented Reality PTC

Moderator: Mark Sage Executive Director Augmented Reality for Enterprise Alliance (AREA)

4.00
Networking Break & Exhibition
4.30
Case Study: Tracking the use and impact of immersive tech at ExxonMobil
  • Learn how ExxonMobil is using immersive technologies to disrupt industry training, productivity, and safety
  • Get insight on the other applications the company sees VR & AR being used for across the business
  • Find out why piloting the right projects has secured key internal buy-in – and how the company now has a central studio to cater for business demand
  • Hear why streamlining content & infrastructure and scaling applications are the key business challenges the team sees to driving increased enterprise use

Kyle Daughtry Immersive Technology Design Lead ExxonMobil

Athicha Dhanormchitphong Immersive Technology Architect ExxonMobil

4.55
How new technology is shaping the way enterprises are using XR

With enterprise use cases expanding from proof of concept to deployments, businesses and developers are looking at how new technology is providing more realistic experiences. These experiences are employing more of the human senses while gathering more data and feedback for deeper insights. During this session, you will learn about:

  • Newest VR technology and how it’s being used today in multiple industries
  • How businesses can use deeper analytics to impact business decisions
  • An examination of several use cases and applications – and what’s coming next

JB McRee Director of Marketing, Enterprise VR HTC Vive

5.15
One year of Mixed Reality in enterprise – a year in review

On May 22, 2018, Microsoft released Remote Assist and Layout as the first Mixed Reality first party applications that run on HoloLens. Come learn how Microsoft thinks about mixed reality, their current focus areas, discoveries from the past year, and their future vision for mixed reality.

Ester Barbuto Strategy Manager, Mixed Reality Microsoft

5.45
Case Study: The game changing impacts of mixed reality at CDM Smith
  • How is mixed reality being successfully integrated with other technology for various use cases in CDM Smith
  • What impacts is the technology having across project productivity, cost and performance?
  • Hear a vision for true mixed reality integration in enterprise over the next few years. What are the real possibilities?

Scott Aldridge Senior Manager, Innovation and Disruptive Technologies CDM Smith

6.00
End of Day One – Networking Drinks & Exhibition
DAY TWO:
THE REAL-LIFE APPLICATIONS FOR XR IN ENTERPRISE
9.10
Which use-cases for XR are really gaining traction across enterprise and why?

Charlie Fink XR Consultant, Columnist, Author

9.30
The capacity for XR to change the face of training, learning & development across enterprise
  • Hear working examples of how VR is already changing the face of enterprise training across industry
  • Efficiency versus efficacy – using VR for training undoubtedly saves time and money… but how good is it as a training tool, really?
  • Where are there industry specific challenges and limitations? And where are the biggest productivity gains coming?
  • What’s the place of AR/MR – is it best placed for training, real-time worker guidance, or both?

 Including expert insight from:

Phil Adams Global Learning Consultant, Engaging Learning Technology Caterpillar Inc

Audrey Schwartz Technology Manager – XR State Farm Insurance

John Cogliandro Senior Engineer, Special Projects Raytheon

Joel Breton President Sixense Studios

Charlie Fink XR Consultant, Columnist, Author

10.10
Case Study: Driving project collaboration through experiential visualization
  • Understand how Arup is seeing the disruptive power of XR in the AEC industry and how it's changing the way they work with clients and other key stakeholders
  • Hear how the company used VR to showcase final engineering designs to the public for the San Francisco Bay Bridge Bike Path and the amazing results they saw
  • Get insight on hw VR increased engagement, excitement and made the clients willing to push for quicker funding/construction
  • Learn how Arup is using AR/VR in other capacities within the built environment and driving real business benefits

Anthony Cortez Senior Experiential Designer and AEC Visualization Specialist Arup

10.30
How enterprises across industry are embracing XR for design & visualization
  • Get key insight into the latest ways that pioneering companies are using XR technologies to allow for cross-site collaboration on design
  • Assess how using digital twins and virtual environments to test design plans and features can significantly reduce time and costs
  • Hear about the latest innovations in how design teams are using VR & AR technologies to improve workflow and increase productivity

Including expert insight from:

Anthony Cortez Senior Experiential Designer and AEC Visualization Specialist Arup

David Gutierrez BIM & Technology Specialist Black & Veatch

Randy Nunez Tech Trend Lead, Extended Reality Ford

Tyler Worden Managing Partner 4D Pipeline

11.10
Networking Break & Exhibition
11.40
Is collaboration the killer app for enterprise XR?
  • Hear some of the best examples of how companies are using both AR and VR as collaborative platforms
  • Understand the huge benefits using the technology to turn the space around you into a shared workplace can bring
  • Are the current iterations of AR and VR hardware more of a help or a hindrance? Why?
  • Where do industry experts see AR and VR as collaboration tools more broadly going forward?

Including expert insight from:

Kurt Maldovan Director of VDC Jacobs Engineering Group

John O'Shea Head of VR & AR Enterprise Applications Applied Materials

David Francis Chief Marketing Officer Theorem Solutions

Nirva Fereshetian Chief Information Officer CBT

12.20
Accelerating your XR deployment using the web

As enterprises look to adopt XR, they face the challenges of moving their existing tools and processes to these new platforms. And while there are many cross-platform products available that have been adopted from the game industry, their use can cause retraining and hiring burdens as well as increase the load on IT to manage another distribution platform. In this talk, the Director of Engineering for Mixed Reality at Mozilla will provide an overview of the web as a platform for XR content creation and use.

  • Discover how companies are using the web to deliver XR experiences today
  • Understand how to quickly build training, compliance, asset sharing and many more experiences
  • Develop for future XR technologies using devices and browsers you have today
  • Future-proof your tech stack by building web applications that run on all current and upcoming devices

Lars Bergstrom Director of Engineering, Mixed Reality Mozilla

12.40
Networking Lunch & Exhibition
2.10
Case study: VR mockups in building construction
  • Hear how VR provides the opportunity to deliver computer generated immersive environments to enhance or replace a traditional physical room mockups
  • Discover how this allows Skanska to provide more efficient functional space reviews, equipment layouts, design alternatives and value engineering alternatives
  • Get front-line insights on how VR allows earlier stakeholder engagement and gives the ability to deliver multiple iterations quickly and vary LOD (Level of Development) reviews,
  • Learn why distributed collaboration on projects is a key benefit to using VR in design and build and why Skanska is increasingly using the technology in its core workflows

Hal Jones Director of Innovation and VDC Skanska

2.30
The power of immersive tech to revolutionize pharma & healthcare

Pharma & healthcare is fast becoming a core area of application for immersive tech. The impact it is having across the sector is huge. Companies are increasingly using VR and AR for design & visualization in research and education as well as for training, onboarding and task management in labs and facilities. With the capacity to also aid healthcare professionals in the management of complex conditions and provide patients with better understanding, this session will focus on how immersive tech is changing the face of research, training, day-to-day workflow, manufacturing and treatment across the sector.

Szczepan Baran Head of Emerging Technologies, LAS Novartis

Kyle Lum IT Project Lead - Virtual and Augmented Reality Technologies Biogen

Angelo Stracquatanio CEO, Co-Founder Apprentice.io

Jeffrey Jacobson Simulation Engineering Project Manager Boston Children's Hospital

Louisa Spring Founder & CEO SAM Immersive

3.10
Case Study: How Porsche is using remote assistance AR to make service at its dealerships hugely more efficient
  • Get direct insight from Porsche's Tech Live Look program manager on how they're bringing AR glasses to the dealership to help make mechanics much more efficient
  • Discover how the glasses have significantly cut down service times by letting Porsche's remote expert technicians see what the on-location mechanics seeing
  • Hear how the program has decreased problem resolution time by approximately 40 percent and why they're now rolling the system out to all dealerships in the US

Renita Whitfield Program Manager, Tech Live Look Porsche Cars of North America

3.30
End of Conference
BOTH DAYS:
INDUSTRY AND APPLICATION SPECIFIC EXPERT WORKSHOPS

These interactive sessions take place in the workshop room alongside the exhibition area. They will provide attendees with an opportunity to go deeper into specific industry verticals & applications when deploying XR technology in enterprise.

Each session will feature experts framing the topic and participants in the workshop will get the chance to ask questions and explore solutions. This format allows participants to meet potential collaborators, share examples and challenges from their own work and vet ideas with peers dealing with the same issues. The discussions are set-up to provide an informal exchange of ideas so participants walk away with practical answers to questions they have.

Tuesday, May 21
10.20 – 11.00am
XR for Retail & Consumer Facing Brands

Facilitated by: Amy Peck Founder & CEO EndeavorVR

Tuesday, May 21
3.20 – 4.00pm
XR for Training and Knowledge Retention

Facilitated by: Alex Pearce Director, Immersive Technology Swivel

Facilitated by: Scott Miller CEO Swivel

Wednesday, May 22
10.15 – 11.00am
Embedding AR in Enterprise

Facilitated by: Mark Sage Executive Director Augmented Reality for Enterprise Alliance (AREA)

Wednesday, May 22
2.30 – 3.15pm
XR for Architecture, Engineering & Construction

Facilitated by: Stephen DeVito Senior Building Technology Consultant Procon Consulting

DAY ONE:
THE BUSINESS CASE FOR XR IN ENTERPRISE
9.15
Market overview: Where is XR really being used in enterprise?

With the consumer VR & AR markets yet to reach mass adoption, technology companies and content creators are looking beyond games and entertainment to secure business. And enterprises are constantly finding new problems that the technologies can help solve.

So where are the biggest enterprise opportunities arising and how do we approach them? Looking at the latest market data and use cases for applications as diverse as training, education, collaboration, remote assistance, design and manufacturing, this session will discuss which verticals are taking the lead, where the biggest applications are and what the rest of the market can learn.

Carter Rogers Principal Analyst SuperData, a Nielsen Company

9.40
Investment trends in enterprise XR – where’s the money going, and why?
  • Who’s investing in enterprise XR… and where are corporate and institutional investors seeing the biggest opportunities for growth?
  • What’s the relationship between hardware, software and content investments – and what does this mean for enterprise adoption timelines?
  • Can startups still succeed in this space? Do the well-publicized collapses in the last 12 months point to a downward trend or something different?
  • Which specific industries, technologies and applications for XR are attracting the most activity from the institutional and corporate VC communities?

Elgin Thompson Managing Director Digital Capital Advisors

10.00
Pioneering the golden era of XR content

We are currently in the golden era of enterprise XR content, and the market is flourishing with success and growth. There has been significant momentum in several areas of XR content where businesses have found meaningful results and ROI.  We will review these growth areas where businesses can find success in the XR enterprise market in 2019.

Joel Breton President Sixense Studios

10.20
Tracking the core trends, opportunities & applications for XR in enterprise
  • Where are VR & AR technologies and content having the biggest impact and delivering the most benefit?
  • Assess the opportunities for using the tech throughout the business lifecycle, including design, production, training, collaboration, field service, marketing and more
  • Find out how to assess if either VR or AR is a good fit to the problem at hand – and where companies are seeing real-world savings and increased productivity across industry verticals
  • See where the biggest new opportunities are arising – and how you can ensure you stay ahead of the curve

Including expert insight from:

Rich Rabbitz Principal Member of Engineering Staff Lockheed Martin RMS

Stephen DeVito Senior Building Technology Consultant Procon Consulting LLC

Chris Chin VP of VR Content HTC Vive

Tyler Worden Managing Partner 4D Pipeline

11.00
Networking Break & Exhibition
11.30
Driving internal support and investment for enterprise XR adoption
  • Explore how to gain buy-in from the right people to start and drive forward VR & AR initiatives in enterprise
  • What are the core barriers to adoption that advocates are facing – and how are they being overcome?
  • Hear examples of how companies are using working pilots to incorporate VR & AR into workflows across the business
  • Get insights on how innovative leaders are securing internal investment in traditional, risk-averse organizations

Including expert insight from:

Scott Aldridge Senior Manager, Innovation and Disruptive Technologies CDM Smith

Amy Hedrick CEO & Co-Founder Cleanbox Technology

Micah Wells Global Mining and Metals Innovation and Technology Lead Fluor Corporation

Amy Peck Founder & CEO EndeavorVR

12.10
Innovating the product experience with VR/AR
  • Benefit from a guide to the VR/AR landscape for enterprises
  • Hear key examples of successful VR/AR enterprise solutions
  • Discover a framework to guarantee ROI from a VR/AR solution

Amir Rubin CEO Sixense Enterprises, Inc.

Brian Meess Engineering Group Leader Lincoln Electric

12.35
Using VR & AR assets across business lines for real benefit
  • Discover how best to coordinate the use of immersive tech across different departments for different applications
  • Shared assets: Learn where VR & AR assets can serve dual-purposes and how to take advantage of this
  • Get tips on how to build a content pipeline to ensure you have seamless and secure access for those that need it
  • Find out how to scale the application of the assets to drive real enterprise wide benefits

Including expert insight from:

Arun Batra Director & GM of Digital Operations Wayfair Next

in conversation with: Amy Peck Founder & CEO EndeavorVR

1.00
Networking Lunch & Exhibition
2.20
The importance of PoCs and pilots to prove the business case for XR
  • Hear how VR & AR have the potential to provide new innovative business models to change how companies operate internally and how they sell to and support customers
  • Get insight on why the right opportunity identification is crucial and how pilot projects have to be made very hands-on to ensure relevancy
  • Find out how to approach the integration of XR technologies in a less daunting manner – and how to pick the right internal teams and external partners for success
  • Discover how to determine clear percentage ROI in terms of cost, efficiency and productivity gains on applications in core business units

Including expert insight from:

Randy Nunez Tech Trend Lead, Extended Reality Ford

Vina Soliman Digital Design Manager Gensler

JB McRee Director of Marketing, Enterprise VR HTC Vive

Ross Neumann Head of Partnerships, Lowe's Innovation Labs Lowe's

Tyler Worden Managing Partner 4D Pipeline

3.00
Oculus Quest and the opportunity ahead

With the launch of Oculus Quest, the opportunity for enterprise VR has never been greater. Join the head of Oculus for Business for a first look at her vision for a new enterprise platform and emerging applications for VR at work. 

  • Discover how inside-out tracked devices like Oculus Quest are poised to accelerate enterprise VR adoption
  • Hear how customer demand is driving change in VR systems--and how Oculus is unblocking implementation with a new offering
  • Come away prepared to improve efficiency and increase ROI for your business

Maria Fernandez Guajardo Head of Enterprise, AR/VR Facebook

3.20
AR for enterprise – What’s happening now and what does the future hold?
  • Explore how AR is being used for different enterprise verticals and applications
  • ROI – why it’s so important and how you can measure it
  • Assess the key challenges to integrating and scaling AR and how companies are overcoming them

Including expert insight from:

Doug House Manager, Technical Support Porsche Cars of North America

Rich Rabbitz Principal Member of Engineering Staff Lockheed Martin RMS

Caroline McManus Senior Market Strategy Analyst, Augmented Reality PTC

Moderator: Mark Sage Executive Director Augmented Reality for Enterprise Alliance (AREA)

4.00
Networking Break & Exhibition
4.30
Case Study: Tracking the use and impact of immersive tech at ExxonMobil
  • Learn how ExxonMobil is using immersive technologies to disrupt industry training, productivity, and safety
  • Get insight on the other applications the company sees VR & AR being used for across the business
  • Find out why piloting the right projects has secured key internal buy-in – and how the company now has a central studio to cater for business demand
  • Hear why streamlining content & infrastructure and scaling applications are the key business challenges the team sees to driving increased enterprise use

Kyle Daughtry Immersive Technology Design Lead ExxonMobil

Athicha Dhanormchitphong Immersive Technology Architect ExxonMobil

4.55
How new technology is shaping the way enterprises are using XR

With enterprise use cases expanding from proof of concept to deployments, businesses and developers are looking at how new technology is providing more realistic experiences. These experiences are employing more of the human senses while gathering more data and feedback for deeper insights. During this session, you will learn about:

  • Newest VR technology and how it’s being used today in multiple industries
  • How businesses can use deeper analytics to impact business decisions
  • An examination of several use cases and applications – and what’s coming next

JB McRee Director of Marketing, Enterprise VR HTC Vive

5.15
One year of Mixed Reality in enterprise – a year in review

On May 22, 2018, Microsoft released Remote Assist and Layout as the first Mixed Reality first party applications that run on HoloLens. Come learn how Microsoft thinks about mixed reality, their current focus areas, discoveries from the past year, and their future vision for mixed reality.

Ester Barbuto Strategy Manager, Mixed Reality Microsoft

5.45
Case Study: The game changing impacts of mixed reality at CDM Smith
  • How is mixed reality being successfully integrated with other technology for various use cases in CDM Smith
  • What impacts is the technology having across project productivity, cost and performance?
  • Hear a vision for true mixed reality integration in enterprise over the next few years. What are the real possibilities?

Scott Aldridge Senior Manager, Innovation and Disruptive Technologies CDM Smith

6.00
End of Day One – Networking Drinks & Exhibition

Pre-order the full event brochure

Who you'll see there - Program Summary for all tracks - Audience breakdown - Exclusive discount code

DAY TWO:
THE REAL-LIFE APPLICATIONS FOR XR IN ENTERPRISE
9.10
Which use-cases for XR are really gaining traction across enterprise and why?

Charlie Fink XR Consultant, Columnist, Author

9.30
The capacity for XR to change the face of training, learning & development across enterprise
  • Hear working examples of how VR is already changing the face of enterprise training across industry
  • Efficiency versus efficacy – using VR for training undoubtedly saves time and money… but how good is it as a training tool, really?
  • Where are there industry specific challenges and limitations? And where are the biggest productivity gains coming?
  • What’s the place of AR/MR – is it best placed for training, real-time worker guidance, or both?

 Including expert insight from:

Phil Adams Global Learning Consultant, Engaging Learning Technology Caterpillar Inc

Audrey Schwartz Technology Manager – XR State Farm Insurance

John Cogliandro Senior Engineer, Special Projects Raytheon

Joel Breton President Sixense Studios

Charlie Fink XR Consultant, Columnist, Author

10.10
Case Study: Driving project collaboration through experiential visualization
  • Understand how Arup is seeing the disruptive power of XR in the AEC industry and how it's changing the way they work with clients and other key stakeholders
  • Hear how the company used VR to showcase final engineering designs to the public for the San Francisco Bay Bridge Bike Path and the amazing results they saw
  • Get insight on hw VR increased engagement, excitement and made the clients willing to push for quicker funding/construction
  • Learn how Arup is using AR/VR in other capacities within the built environment and driving real business benefits

Anthony Cortez Senior Experiential Designer and AEC Visualization Specialist Arup

10.30
How enterprises across industry are embracing XR for design & visualization
  • Get key insight into the latest ways that pioneering companies are using XR technologies to allow for cross-site collaboration on design
  • Assess how using digital twins and virtual environments to test design plans and features can significantly reduce time and costs
  • Hear about the latest innovations in how design teams are using VR & AR technologies to improve workflow and increase productivity

Including expert insight from:

Anthony Cortez Senior Experiential Designer and AEC Visualization Specialist Arup

David Gutierrez BIM & Technology Specialist Black & Veatch

Randy Nunez Tech Trend Lead, Extended Reality Ford

Tyler Worden Managing Partner 4D Pipeline

11.10
Networking Break & Exhibition
11.40
Is collaboration the killer app for enterprise XR?
  • Hear some of the best examples of how companies are using both AR and VR as collaborative platforms
  • Understand the huge benefits using the technology to turn the space around you into a shared workplace can bring
  • Are the current iterations of AR and VR hardware more of a help or a hindrance? Why?
  • Where do industry experts see AR and VR as collaboration tools more broadly going forward?

Including expert insight from:

Kurt Maldovan Director of VDC Jacobs Engineering Group

John O'Shea Head of VR & AR Enterprise Applications Applied Materials

David Francis Chief Marketing Officer Theorem Solutions

Nirva Fereshetian Chief Information Officer CBT

12.20
Accelerating your XR deployment using the web

As enterprises look to adopt XR, they face the challenges of moving their existing tools and processes to these new platforms. And while there are many cross-platform products available that have been adopted from the game industry, their use can cause retraining and hiring burdens as well as increase the load on IT to manage another distribution platform. In this talk, the Director of Engineering for Mixed Reality at Mozilla will provide an overview of the web as a platform for XR content creation and use.

  • Discover how companies are using the web to deliver XR experiences today
  • Understand how to quickly build training, compliance, asset sharing and many more experiences
  • Develop for future XR technologies using devices and browsers you have today
  • Future-proof your tech stack by building web applications that run on all current and upcoming devices

Lars Bergstrom Director of Engineering, Mixed Reality Mozilla

12.40
Networking Lunch & Exhibition
2.10
Case study: VR mockups in building construction
  • Hear how VR provides the opportunity to deliver computer generated immersive environments to enhance or replace a traditional physical room mockups
  • Discover how this allows Skanska to provide more efficient functional space reviews, equipment layouts, design alternatives and value engineering alternatives
  • Get front-line insights on how VR allows earlier stakeholder engagement and gives the ability to deliver multiple iterations quickly and vary LOD (Level of Development) reviews,
  • Learn why distributed collaboration on projects is a key benefit to using VR in design and build and why Skanska is increasingly using the technology in its core workflows

Hal Jones Director of Innovation and VDC Skanska

2.30
The power of immersive tech to revolutionize pharma & healthcare

Pharma & healthcare is fast becoming a core area of application for immersive tech. The impact it is having across the sector is huge. Companies are increasingly using VR and AR for design & visualization in research and education as well as for training, onboarding and task management in labs and facilities. With the capacity to also aid healthcare professionals in the management of complex conditions and provide patients with better understanding, this session will focus on how immersive tech is changing the face of research, training, day-to-day workflow, manufacturing and treatment across the sector.

Szczepan Baran Head of Emerging Technologies, LAS Novartis

Kyle Lum IT Project Lead - Virtual and Augmented Reality Technologies Biogen

Angelo Stracquatanio CEO, Co-Founder Apprentice.io

Jeffrey Jacobson Simulation Engineering Project Manager Boston Children's Hospital

Louisa Spring Founder & CEO SAM Immersive

3.10
Case Study: How Porsche is using remote assistance AR to make service at its dealerships hugely more efficient
  • Get direct insight from Porsche's Tech Live Look program manager on how they're bringing AR glasses to the dealership to help make mechanics much more efficient
  • Discover how the glasses have significantly cut down service times by letting Porsche's remote expert technicians see what the on-location mechanics seeing
  • Hear how the program has decreased problem resolution time by approximately 40 percent and why they're now rolling the system out to all dealerships in the US

Renita Whitfield Program Manager, Tech Live Look Porsche Cars of North America

3.30
End of Conference
BOTH DAYS:
INDUSTRY AND APPLICATION SPECIFIC EXPERT WORKSHOPS

These interactive sessions take place in the workshop room alongside the exhibition area. They will provide attendees with an opportunity to go deeper into specific industry verticals & applications when deploying XR technology in enterprise.

Each session will feature experts framing the topic and participants in the workshop will get the chance to ask questions and explore solutions. This format allows participants to meet potential collaborators, share examples and challenges from their own work and vet ideas with peers dealing with the same issues. The discussions are set-up to provide an informal exchange of ideas so participants walk away with practical answers to questions they have.

Tuesday, May 21
10.20 – 11.00am
XR for Retail & Consumer Facing Brands

Facilitated by: Amy Peck Founder & CEO EndeavorVR

Tuesday, May 21
3.20 – 4.00pm
XR for Training and Knowledge Retention

Facilitated by: Alex Pearce Director, Immersive Technology Swivel

Facilitated by: Scott Miller CEO Swivel

Wednesday, May 22
10.15 – 11.00am
Embedding AR in Enterprise

Facilitated by: Mark Sage Executive Director Augmented Reality for Enterprise Alliance (AREA)

Wednesday, May 22
2.30 – 3.15pm
XR for Architecture, Engineering & Construction

Facilitated by: Stephen DeVito Senior Building Technology Consultant Procon Consulting

Pre-order the full event brochure

Who you’ll see there * Agenda summary * Exclusive discount code