Mark Zuckerberg stood up at Oculus Connect in 2017 and announced his goal to get ‘1 billion people in virtual reality’. So where are we against this ambitious target? How are the headsets selling, how is VR headset and interface design evolving and improving, and what steps are needed to reach a mass-market billion-person audience? Is this likely to happen, and if so, how many years away are we?
How does location-based VR feed into this? Will VR virtual worlds play a key part in this growth? And does AR connect to this goal or not? Patrick looks at the latest data and draws on conversations with all the key headset manufacturers and his experience running one of the largest VR developers and publishers to analyse this goal and share his vision for the future of VR.